Mini Games
Tombstone gives its three wanted criminals the most useful job on the screen. Nolimit City turns Edda Star, Skinny Joe and El Gordo into Wilds that stand three positions tall and slide into view with a multiplier attached. The trigger pattern keeps Badges on the outer reels and Dollar Scatters on the middle three during base play in our slot games collection.
Nobody appears to live in this version of Tombstone. The saloon porch is empty, its boards have split, and a single lamp hangs above the middle reels. Thick outlines give the symbols a rough comic-book look. Dynamite tops the paytable, followed by gold bars, money bags, horseshoes and a pistol. Even the card letters look cut from timber. Twanging guitar carries the soundtrack, with hoofbeats and gunshots breaking in when the Wilds move. That mix of stillness and sudden noise turns each feature into a short standoff.
| Symbol | 3x | 4x | 5x |
|---|---|---|---|
| Dynamite | 0.05x | 0.10x | 0.60x |
| Gold Bars | 0.04x | 0.08x | 0.40x |
| Money Bag | 0.04x | 0.08x | 0.40x |
| Horseshoes | 0.03x | 0.07x | 0.30x |
| Revolver | 0.03x | 0.07x | 0.30x |
| Ace | 0.02x | 0.05x | 0.20x |
| King | 0.02x | 0.05x | 0.20x |
| Queen | 0.02x | 0.05x | 0.20x |
| Jack | 0.02x | 0.05x | 0.20x |
Dynamite leads the regular symbols, while Ace, King, Queen and Jack share the lowest values. Winning matches begin on the first reel and run across 108 ways. Outlaw Wilds replace ordinary symbols on reels 2 to 4, while Dollar Scatters and Badges control the three features.
Edda Star, Skinny Joe and El Gordo appear only as Wilds that stand three positions tall on reels 2, 3 and 4. A partly visible portrait slides until the whole character occupies its column. Each position travelled adds one to that Wild’s multiplier, and the values are added when several Outlaws contribute to the same win.
The Sheriff belongs on reel 1 and the Marshall on reel 5. Landing both starts three Justice Spins. Any Outlaw that arrives during the round remains in that column until all three results have played out.
Three Dollar Scatters across reels 2, 3 and 4 start ten Gunslinger Spins. Outlaws leave after each spin, but every nudge adds one to a shared multiplier that remains in place for the rest of the feature. One new Scatter adds one spin, while two add three.
Landing the Sheriff, all three Dollar Scatters and the Marshall together open Bounty Spins. The feature awards 12 spins with sticky Outlaws and the persistent multiplier from Gunslinger Spins. Later Scatters add one or three spins under the same rule.
The version available through our online casino uses an uneven 2-3-3-3-2 layout. During base play, the Sheriff Badge appears on reel 1 and the Marshall Badge on reel 5, while Dollar Scatters land on reels 2 to 4. Multiplying the visible positions gives 108 ways. Wins start on the leftmost reel and continue through matching symbols on consecutive columns. The screen does not cascade or expand after a payout. xNudge pulls a partly shown Outlaw into full view and adds one to the multiplier for each position travelled.
Tombstone’s strongest idea is its reel map. The Sheriff stays on the far left, the Marshall on the far right, and three Dollar Scatters sit between them. Once that pattern is clear, the difference between Justice, Gunslinger and Bounty Spins is easy to remember. We like that Nolimit City built every round from the same Outlaw Wilds. Justice holds the characters, Gunslinger holds the multiplier, and Bounty holds both. We think Tombstone suits anyone who wants a short ruleset with one mechanic doing most of the work.