Game of Thrones from Blueprint Gaming drops straight into the world of Westeros with a 6-reel setup and a collect-style core. Cash Prize symbols, Collect mechanics, and upgrade paths all work together, giving the game a layered feel that keeps shifting as more features unlock.
As is usually the case with branded online slots, the visuals stick closely to the tone of the TV series, keeping things dark, serious, and a bit gritty. The reels sit against a stone-built setting with banners and subtle movement in the background. Character symbols are front and centre, with Jon Snow, Daenerys, and others showing up in detailed portraits that match their on-screen versions.
Animations come in at the right moments rather than constantly running. When Collect symbols activate or coins land, the reels light up with flashes, expanding effects, and the occasional sword drop.
| Symbol | Payout for 2, 3, 4, 5, 6 of a kind |
|---|---|
| Nine | -, 0.4, 0.6, 0.8, 1 |
| Ten | -, 0.4, 0.6, 0.8, 1 |
| Jack | -, 0.5, 0.8, 1, 1.2 |
| Queen | -, 0.5, 0.8, 1, 1.2 |
| King | -, 0.5, 1, 1.2, 1.5 |
| Ace | -, 0.5, 1, 1.2, 1.5 |
| King Robert Baratheon | 0.2, 0.6, 1.2, 1.5, 2 |
| Tywin Lannister | 0.2, 0.6, 1.2, 1.5, 2 |
| Jon Snow | 0.4, 0.8, 1.5, 2, 2.5 |
| Daenerys Targaryen | 0.4, 0.8, 1.5, 2, 2.5 |
| Game of Thrones logo | 0.5, 1, 2, 2.5, 5 |
The Collect setup is where most of the action comes from. Early on, it starts simple, but as the game moves forward, stronger versions unlock. Each house changes how values behave. One might hold them in place, another might boost them, while another adds respins before collecting. It builds up gradually, which gives the game a bit of momentum as more pieces come into play.
Longclaw works like a wildcard feature trigger. When it lands with a Collect symbol, it can drop in a direct prize or push things further along the upgrade trail. In some cases, it unlocks several upgrades at once, which can shift how the next rounds play out.
There is also a background chest ticking away quietly. Any values that are not collected feed into it. When it activates, a random modifier kicks in. That could mean extra symbols, reshuffled reels, or boosted outcomes across the board. It adds a bit of unpredictability without needing a full feature trigger.
The main bonus round comes from landing three or more Scatters. This unlocks 10 spins, and all unlocked Collect upgrades stay active. As more Collect symbols land during the round, extra spins and multipliers stack up. Hitting higher counts pushes the multiplier up, which can make collected values feel much heavier by the end of the feature.
Everything runs on a 6-reel, 4-row layout and matching symbols need to connect from left to right across consecutive reels, making 4,096 ways to land a win. While that sounds straightforward, the collect system changes the flow quite a bit. Instead of only relying on symbol matches, a lot of value comes from how coins and Collect symbols line up together.
The progression system is always in the background. Unlocking house upgrades changes how future rounds behave, and those changes stick around. Add in respins, expanding effects, and value boosts, and the game ends up feeling more layered than a basic ways setup.
Players who like slots with progressive features will get a kick from the following:
Game of Thrones uses a well-established system and fully integrates it within its framework. The house upgrades ensure that each phase has a different flavor, making it quite easy to see when a new phase with more advanced Collect types comes into effect. The theme integration is good enough for this to remain within reasonable limits.
That being said, this slot game features quite a lot of elements. With all the chest types, upgrade paths, and various Collect types, things may be somewhat overwhelming in the beginning. After things start settling down, however, the system becomes increasingly clear. Overall, we think that a system like this is likely to appeal to online casino players who enjoy games with several mechanics at work.