It’s a fruit slot, but not quite the one your nana used to play. What the Fruit! throws a bunch of tropical characters onto the reels and lets them double as bonus triggers, modifiers, and the occasional 2x Wild. It’s all a bit of a fruity free-for-all, until the respins start and everything suddenly becomes weirdly strategic. The game has that familiar Hot Rise style: bright visuals, multi-part mechanics, and just enough randomness to keep you guessing.
There’s a beach. There’s a volcano. There are fruits with unsettlingly human eyes. The overall vibe lands somewhere between kids’ animation and a blender ad gone rogue. Each bonus fruit (Apple, Blueberry, Strawberry) has its own jar at the top of the reels, which you’ll be keeping an eye on whether you want to or not. There’s no main character exactly, unless you count the watermelon who looks like he’s seen things but the ensemble cast does the job. The music? Light, bouncy, and mercifully skip‑able if you’ve heard it three times in a row.
Paytable follows a familiar climb from the smaller royal symbols to the higher paying fruit characters.
Symbol | Payouts for 3, 4, 5 of a kind |
Q | 0.45x, 1.20x, 1.80x |
J | 0.45x, 1.20x, 1.80x |
A | 0.45x, 1.20x, 2.10x |
K | 0.45x, 1.20x, 2.10x |
Orange | 1.20x, 1.50x, 3x |
Lemon | 1.20x, 1.50x, 3x |
Pear | 1.50x, 1.80x, 3.60x |
Banana | 1.50x, 1.80x, 3.60x |
Pineapple | 1.50x, 1.80x, 4.20x |
Watermelon | 2.10x, 3x, 7.50x |
Respins can trigger whenever a Bonus symbol lands, and the game evaluates which colours were involved to determine how many modifiers apply. Each modifier stacks, so if multiple colours triggered the round, all their effects activate at once. The round starts with a set number of respins, and each prize symbol resets the counter, keeping the sequence going for as long as new symbols appear.
If a Green Bonus symbol helped trigger respins, the starting counter increases from three respins to four. From there, every new prize symbol resets the count to four, making the feature last longer and giving you more time to potentially build the board.
A Blue Bonus symbol adds an additional reel row above the grid. With the extra row, the respins use a 5x5 layout instead of the base 5x4, giving you five more positions where prize symbols can land. Since all positions stick once filled, the extra space can potentially turn a short feature into a more developed one.
The Red Bonus symbol unlocks a separate multiplier reel on the right side of the grid. During respins, multipliers of 2x, 3x or 5x appear on this reel and apply to the prize values in their row. Since prize symbols are collected at the end of the feature, the multiplier system plays a noticeable role in lifting the total.
What the Fruit! plays on a 5x4 layout with 40 paylines in the base game, meaning wins form from left to right across fixed lines. This grid changes a little bit if the Blue modifier is active, since it shifts the layout to a 5x5 format. Prize symbols are only going to appear during respins, while regular fruits and royals appear during normal spins. Bonus fruits act both as potential triggers for the respin feature and as 2x Wilds once collected, so even small changes on the reels can influence how the next sequence unfolds.
For those of you who find a remake of a classic commendable and worth a spin, here’s a few other slot games that follow a comparable approach.
You go in expecting a joke slot and leave slightly impressed that it’s actually… a proper online casino game. What the Fruit! balances chaos and control surprisingly well, with the coloured fruits acting as both bonus triggers and gameplay modifiers in a way that feels intentional. The respins don’t overstay their welcome, and when the grid starts filling, it’s hard not to lean forward a little. Sure, the base game is mostly prep work but if the modifiers line up, the structure pays off.