Area Link Bank Boss opens onto a vault in which piggy banks apparently have better financial discipline than most humans do. The game is based on the classic money theme but with a more organised personality, since it places each pig in charge of its own upgrade. Coins drop in, piggies stash them away, and occasionally the Bank Boss steps up. You’ll find it at BetVictor Casino, where this series already has its own fan base.
The game goes for the idea that piggy banks aren’t storage but actual bank management. Each pig has a role: the Pink one boosts, the Green one collects, the Blue one tinkers, the Red one multiplies and the Purple one doubles the workspace like a very enthusiastic intern. The Bank Boss sits above all of this with a monocle and a top hat, as if he’s preparing for a board meeting. The vault backdrop remains tidy, well lit and suspiciously dust free, filled with gold stacks and neatly arranged cash..
The paytable is built around low paying Royals, mid tier riches and the Wild symbol acting as both a pay symbol and a substitute. Below is the full layout of payouts for 3, 4 and 5 of a kind.
Symbol | Payouts for 3, 4, and 5 of a kind |
9 | 0.04, 0.10, 0.40 |
10 | 0.04, 0.10, 0.40 |
J | 0.04, 0.10, 0.40 |
Q | 0.04, 0.10, 0.40 |
K | 0.04, 0.10, 0.40 |
A | 0.04, 0.10, 0.40 |
Ring | 0.10, 0.20, 0.80 |
Coin pile | 0.10, 0.20, 0.80 |
Money stack | 0.10, 0.20, 1.00 |
Gold bars | 0.10, 0.20, 1.00 |
Diamond | 0.20, 0.40, 2.00 |
Wild ($) | 0.40, 0.80, 4.00 |
When one or more Boss Coins land, there is a chance the Bank Boss feature activates. Each Boss Coin collects to the large gold Boss Pig above the reels. Once triggered, the feature launches an Area Link round with a random set of Piggy Bank Upgrades included.
Area Link begins when the feature is triggered by one or more Coins collected. The feature awards 3 respins, with all landed Coins locked in place. Any new Coin resets the respins back to 3. Each Coin holds either a cash prize or a jackpot. The feature ends when all positions on the grid are filled or the respins run out. Potentially filling the entire grid could award the Grand Jackpot.
Pink Coins appear in this upgrade, granting prize boosts. During every spin of the feature, all Pink Coins on the grid receive a random boost to their values. Once the feature completes, they convert into Gold Coins.
Green Coins award a collect all effect. When they appear, they collect all new credit prizes and jackpots in one action. After finishing their effect, each Green Coin turns into a Gold Coin.
Blue Coins add extra value to Gold Coins. The value on a Blue Coin is added to a random number of Gold Coins already on the grid. A Gold Coin can receive multiple additions from Blue Coins during a single feature.
The red upgrade assigns a multiplier of 2x, 3x or 5x on each spin. Gold Coins receive their multiplier once, the moment they first lock into position.
This upgrade creates a second Area Link array. Each array plays independently. The feature ends only after both arrays have either used all their respins or filled every position.
When multiple upgrades potentially appear together, special priority rules apply. For example, Blue upgrades apply their additions before Green Coins collect, and Red multipliers apply at different stages depending on which other upgrade is active.
Area Link Bank Boss uses a 5x3 grid with 20 fixed paylines, where line wins count from the leftmost reel across adjacent reels. As with most online slots, only the highest line win is paid per line. Coins can appear at any time during the base game and may randomly trigger upgrades or full features depending on how many collect to the piggy banks above the reels. You’ll see standard line wins resolve first, followed by any triggered features.
The piggy themed mechanics and collection based features can be a catchy combination, so here’s a few other slot games that follow similar logic with their own twists:
Area Link Bank Boss feels like it was designed by someone who has spent far too long thinking about piggy banks and decided they deserved corporate titles. It definitely is a feature heavy game, which works in its favour, because the base game sometimes behaves like an employee quietly waiting for instructions. The upgrade combinations are where the slot becomes interesting, especially when Blue, Red and Purple collide to create genuine tension. It also helps that the visuals are tidy and the piggy characters have more personality than they reasonably should.