Lucky Dip - How to Play

Lucky Dip 

Introducing Lucky Dip, where the chance of some incredible odds on your favourite events are just a random selection away!

Operating on multiple markets, just look out for the Lucky Dip feature to get started and get your random selection.

This is your chance to potentially get brilliant odds on the events that matter to you.

 

How To Play

  1. Choose your Lucky Dip market.
  2. Enter your stake and spin the Wheel.
  3. Receive your random selection.

 

 

Terms & Conditions

Lucky Dip is powered by a Random Number Generator – each selection has an equal probability of being assigned.

The wheel is just a visual aid, outcomes are selected by the RNG on submission of bet.

Each Lucky Dip has a maximum stake per spin but no limits on the number of spins.

Max stake varies based on the market and will be displayed when the customer attempts to exceed the amount.

Lucky Dip is singles only.

All markets are Win Only.

We reserve the right to close the Lucky Dip Market if an outcome is withdrawn. All bets prior to this will stand

Dead Heat Rules apply.

Cash Out is not available.

The price stated on the Lucky Dip betslip will be what the outcome is settled on, regardless of the original market price.

Best Odds Guaranteed promotion is not available on Lucky Dip.

Lucky Dip market rules are covered in the relevant sport rule pages including Alternative Correct Score rules.

 

 

Rules

Football

Total Goalscorer Shirt Numbers

Bet on the Total Shirt Numbers of all goalscorers in the match combined. 

For example, if the goals are scored by players with shirt numbers 10, 7 & 10 the market will settle at 27. 
90 Minutes Only.
Own Goals Count. 

Team to Score the Quickest Goal

Bet on the team to score the quickest goal relative to each team's actual kick-off time. 

Settlement is determined by the minute and second in which the first goal is scored. 
Matches with delayed kick-offs count providing the match is played the same day.
Dead-Heat Rules apply. 

 

Boxing

Winner - Round - Minute

The winner will be settled on the time given by the referee on the night, should the referee not specify a time we will settle on the time given by the governing bodies. Draw and Decision/Technical Decision are also options.

Minute 1 = 00:00 -00:59
Minute 2 = 01:00 - 01:59
Minute 3 = 02:00 - End of Round

Total Punches Thrown

The winner will be settled as per stats from https://beta.compuboxdata.com/  

 

Rugby

Alternative 1st Try Scorer

Market contains the starting 13 for Rugby League and starting 15 for Rugby Union, any players who start on the bench do not count. An outcome for no tryscorer will be offered and will be settled as a winner should none of the starting 13/15 score a try in the match.

 

MMA

Fight of the Night

Fight of the Night is awarded to the two fighters who delivered the most impressive fight on the card. 

Performance of the Night

Performance of the Night bonuses are awarded to the athletes who put on the best and most exciting individual performance. 

Both markets will be settled based on the official result given by UFC management.
 

Baseball

Cross Runs (Exact Total)

This is the total number of runs scored by Team A multiplied by the total number of runs scored by Team B. Teams are specified within the bet.

Both games need to be completed in order to stand.

Ice Hockey

Alternative Correct Score

Alternative Correct Score bets will be settled based on the correct score at the end of the match, overtime is included but penalties are not. Any other Score Team X refers to the team winning and scoring 7 or more goals. Should the match end in a Draw then all bets will be made void.

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