Book of Dead GO Collect is Play’n GO going back to one of its biggest hits and tweaking it rather than tearing it apart. The Rich Wilde setup is still very much intact, but this version adds a collection mechanic and an extra bonus layer on top of the usual expanding symbol free spins. It’s not a reinvention, more a “what if we bolt a few more things onto it and see how it plays.”
There is nothing too surprising here for an example of online slots; we’re back outside a dusty Egyptian tomb, all sandstone blocks, carved symbols. There are a few extra background details this time, bits of digging equipment, crates, scaffolding, that sort of thing, which gives the impression this is a planned expedition.
Animation is fairly restrained. Symbols flash, the background shifts slightly, but it’s not trying to compete with more modern, effects-heavy online slots. The soundtrack sticks to that slow, adventurous hum, like something’s about to happen, just not in a rush.
| Symbol | Payout for 2, 3, 4, 5 of a kind |
|---|---|
| Ten | -, 0.5, 2.5, 10 |
| Jack | -, 0.5, 2.5, 10 |
| Queen | -, 0.5, 2.5, 10 |
| King | -, 0.5, 4, 15 |
| Ace | -, 0.5, 4, 15 |
| Horus | 0.5, 3, 10, 75 |
| Anubis | 0.5, 3, 10, 75 |
| Pharoah | 0.5, 4, 40, 200 |
| Rich Wilde | 1, 10, 100, 500 |
Scatters appear across all reels, sub in for other symbols, and pay when they show up in numbers. They’re also your route into the main bonus, so they carry a bit more weight than usual.
This is the part that hasn’t really changed, and probably didn’t need to. One symbol gets picked before the round and becomes the expanding symbol. When it lands as part of a win, it stretches to fill the reel and pays across all lines. Extra spins can be added along the way, so it can keep rolling if things line up.
Certain symbols come with markers that get pulled into a side meter when they land. Fill that up enough and you increase the chances of triggering the next feature.
This plays out as a respin-style bonus. You get 3 spins to land cash symbols and each new symbol resets the counter, so the round can keep going as long as things keep landing.
Some symbols carry higher-value rewards, and the aim is basically to fill as much of the board as possible before the spins run out. Everything adds together at the end.
After the Vault, there’s the option to gamble the result. It’s a straightforward risk mechanic where you can try to increase the total, with the obvious downside if it doesn’t go your way.
It’s a 5x3 setup with 10 fixed paylines, left to right, no surprises. Wins form in the usual way, and the base game keeps things simple.
No cascading reels, no expanding grid, none of that. The changes come from the added features rather than the structure itself. The Go Collect meter and Treasure Vault give it a bit more shape over time, but each individual spin still feels like classic Book of Dead.
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This feels like a careful update rather than a bold one. The original formula is still doing most of the work, and the new features sit alongside it rather than replacing anything.
We like the extra layer from the Treasure Vault, it breaks things up a bit and gives you something else to aim for. The Go Collect system is fine, though it mostly runs in the background without much input.
At the same time, if you’ve played the original a lot, this will feel very familiar. That’s not necessarily a bad thing, but it does mean the new elements have to do the heavy lifting in terms of keeping it interesting. It’s probably best suited to casino players who already like the base game and want a slightly busier version of it.